Alright, let’s dive into my little experiment from yesterday, the Portland Trail Blazers versus the Oklahoma City Thunder game. I wanted to see how different data sources stacked up for real-time scoring and player stats. It was kinda messy, but here’s how it went down.

First, I grabbed my tools. I figured I’d use a few different sports API’s. I spent a chunk of time registering and figuring out the authentication. Annoying, but necessary. I mostly used Python with the requests
library to hit the API endpoints.
Next up, data collection. I set up a simple script to poll the APIs every 15 seconds. Started a loop and just kept hitting those endpoints. I wanted game scores, player stats, and any updates on injuries, if possible. Figured 15 seconds was frequent enough to catch most of the action without overloading the API’s (and potentially getting my access blocked!).
Data parsing was the real headache. Each API returned the data in a different format – XML, JSON, you name it. So, I had to write custom parsing logic for each one. Used mostly, plus some string manipulation to extract the info I needed. Seriously, this part took longer than anything else. It’s always the way, isn’t it?
Data storage. I didn’t wanna mess with a full-blown database, so I went simple and dumped everything into CSV files. One CSV per API, with timestamps to track the updates. Dirty and quick. I know, I know, but it worked for my little project.
The game starts! I fired up the scripts just before tip-off. Watched the game on TV while the scripts chugged along in the background. Kept an eye on the CSV files to make sure data was flowing. It was kinda cool seeing the numbers update in near real-time.

Analyzing the mess. After the game, I had a bunch of CSVs filled with data. Loaded them into Pandas in a Jupyter Notebook. Did some basic cleaning – converting datatypes, handling missing values (there were a few, naturally). Then, started comparing the stats across the different APIs.
What I found was…interesting. The score updates were pretty consistent across the board. But the player stats? That’s where things got dicey. Some APIs were faster than others, some had different definitions of assists, and some seemed to just outright miss some stats. There was definitely no single “source of truth.”
The biggest takeaway? Real-time data is messy. If you’re building something that relies on accurate, up-to-the-second sports data, you need to be prepared to deal with inconsistencies, handle different data formats, and probably pay for a really good API.
Lessons learned:
- API documentation is your friend (read it!).
- Data cleaning is 80% of the job.
- Don’t trust anything – validate your data.
Would I do it again? Probably. It was a fun little project, and I learned a lot about the realities of real-time sports data. Now, if you’ll excuse me, I’m gonna go clean up those CSV files…
