So today I was messing around with my computer, and I thought, “Why not dive into some games by Rafael M. Fernandes?” I’d heard a bit about them, but never really got around to trying them out. I figured, what better way to spend a lazy afternoon than exploring some new games?

First off, I started by looking up what this guy, Rafael M. Fernandes, is all about. Turns out, he’s got a bunch of games out there, mostly indie stuff from what I could gather. The variety was pretty impressive – everything from platformers to puzzles.
I decided to kick things off with a game called “Mystical Adventure.” The name alone got me curious. I got it installed – pretty straightforward, nothing too complicated. Right from the start, I was into it. The graphics were kind of retro, but in a cool way, and the gameplay was just challenging enough to keep me hooked. I spent a good chunk of time navigating through levels, solving puzzles, and honestly, just enjoying the vibe of it all.
After a while, I moved on to another one of his creations, “Pixel Puzzler.” As you might guess from the name, it was all about solving puzzles in this pixelated world. I’m not usually big on puzzle games, but this one had a certain charm. It was the kind of game where you could see the developer’s passion shining through each level.
Here’s a little breakdown of what I got up to:
- Explored “Mystical Adventure”: Got lost in its world for hours.
- Tackled “Pixel Puzzler”: Felt pretty smart solving some of those puzzles.
- Checked out a few other titles: There was this one platformer, “Leap of Faith,” that had me jumping around like crazy.
The Cool Stuff
What really stood out to me was how each game felt unique. It wasn’t just the same thing with a different skin. Each game had its own mechanics, its own little quirks. Like, in “Mystical Adventure,” there was this cool item system where I had to collect different artifacts to progress. And in “Pixel Puzzler,” the way the levels ramped up in difficulty was really well done. I never felt like I was thrown into the deep end too quickly.

Wrapping Up
Honestly, I went into this not expecting much, but I came out pretty impressed. I had a blast playing these games. It felt good to support an indie developer, and it was a nice reminder that you don’t always need a big studio to make something fun and engaging.
So, yeah, that was my day with Rafael M. Fernandes’ games. It was a good time, and I’d recommend giving his stuff a shot. You might just find your new favorite game.