Okay, so I’ve been wanting to really dive into recreating John Wall in NBA 2K for a while now. I’m a huge Wizards fan, and I’ve always loved Wall’s explosive playstyle. I figured it was time to finally get this done, so here’s how I went about it.

First, I booted up my 2K game. I main the latest version, but this should work pretty similarly across most recent 2K games.
Creating the Player
I headed over to the “Create Player” mode. Obvious, I know, but you gotta start somewhere!
- I typed in “John Wall” for the name, duh.
- Position: Point Guard, naturally. He’s gotta be running the show.
- Handedness: Right. Gotta get that signature right-hand finish.
- Jersey Number: 2, representing his Washington days.
Appearance
I spent, I should say, I wasted a good chunk of time here. Really I wanted to try to get his look just right. I scrolled through the face options forever, trying to find a base that was close. Then it was all about tweaking:
- Hair: I went with that medium fade he rocks.
- Facial Hair: A little bit of stubble, nothing too crazy.
- Build: I tried to make him lean, but muscular. He’s not a huge guy, but he’s definitely strong.
Attributes and Ratings
This is where things got interesting. I wanted to capture the prime John Wall, the one that was an All-Star.

- Speed & Acceleration: These were cranked way up. Wall’s speed was his biggest weapon.
- Ball Handling: High, obviously. He was a wizard with the ball.
- Passing: Also super high. His court vision was incredible.
- Finishing: High ratings for layups and dunks, he was always great at getting to the rim.
- Defense: I gave him pretty good defensive ratings, he was always a solid defender.
- Shooting: This was the trickiest part. His shooting was always a bit inconsistent, so I gave him decent, but not elite, ratings.
Badges
Badges really define how a player plays in 2K. I focused on:
- Finishing Badges: Acrobat, Giant Slayer, stuff like that to reflect his ability to finish in traffic.
- Playmaking Badges: Dimer, Ankle Breaker, Quick First Step, to emphasize his passing and ball-handling.
- Defensive Badges: Clamps, Intimidator, to make him a pest on defense.
Testing Him Out
After all that, I took my created John Wall for a spin in a quick game. I wanted to see how he felt. I drove to the basket, I dished out some assists, and I even hit a few jumpers. It felt pretty good! He felt fast and explosive, just like I remembered.
I still tweaked a few things here and there after playing a few games. I adjusted his shooting a bit, and I might play around with his badges some more. It’s a never-ending process, really. But I think it shows my efforts.
Overall, It was a blast, and you should try it too!
