Walking Dead Dr. S: The CDC Doctors Impact on Rick Grimes and the Group

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Okay, so today I decided to dive into the world of “Walking Dead” sound effects, specifically focusing on those gnarly, disgusting sounds – you know, the ones that make your stomach churn. I’ve always been fascinated by how sound designers create those incredibly realistic and disturbing effects.

Walking Dead Dr. S: The CDC Doctors Impact on Rick Grimes and the Group

First, I gathered a bunch of random stuff from around the house. I’m talking about things like:

  • Jell-O (the jigglier, the better)
  • Some overripe fruit (a mushy banana and a couple of squishy tomatoes)
  • Raw meat (chicken, because it’s kinda stringy)
  • A bag of chips (for that satisfying crunch)
  • A head of lettuce (for ripping and tearing sounds)
  • A bowl with water

Experiment Time

I set up my trusty old microphone, Nothing fancy, and connected my old phone to be a * i get in to a very quite place in my house.

Then, the fun (and gross) part began. I started experimenting! I squished the Jell-O, making sure to get all those disgusting slurping sounds. I mashed the overripe fruit, really getting into the gooey texture. The raw chicken? I pulled and tore at it, trying to mimic the sound of flesh being ripped apart. Oh man, it was nasty, but in a good way (for sound design, of course!).

For the bone-crunching sounds, I crushed the chips. It’s amazing how much a simple chip crunch can sound like a bone breaking when you get the microphone close enough and mess with the recording a bit.

Walking Dead Dr. S: The CDC Doctors Impact on Rick Grimes and the Group

I even record the process when i drop the fruit into water,the sound like body get in to * cool!

The lettuce was perfect for simulating the sound of tearing flesh or clothing. I ripped it apart slowly, then quickly, experimenting with different speeds and intensities.

After a while, I had a whole library of disgusting sounds. I listened back to them, making notes on which ones worked best and which ones needed a little tweaking. Some of them were surprisingly realistic, even to me, and I was the one making them!And i can use those sounds for my own short videos!

It was a messy, smelly, and slightly disturbing process, but it was also a lot of fun. It really gave me a new appreciation for the work that sound designers do. They take everyday objects and turn them into something truly horrifying (or amazing, depending on how you look at it). I think I’m to use some skills to my own video.

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