My Pokemon Packing Journey
Alright folks, settle in. Today I wanted to actually put together that perfect pocket pack for Pokemon training, you know, the one you always think about? The “Top items” lists are everywhere, but I figured I’d stop guessing and actually build one myself. See what sticks, what doesn’t. Here’s how it went down.

First off, I grabbed an old sturdy backpack – not some fancy case, just a basic pack. Felt like a real trainer starting out. I figured, Potions gotta be priority number one. I mean, you find one wounded Pokemon in the tall grass, and you’re sunk without them. So I shoved like five regular Potions in there. Easy. Next up, the absolute basics: Pokeballs. Duh. I tossed in ten standard red-and-whites. Felt like a solid start.
Then I remembered those intense gym battles last weekend. My whole team got rocked. Just Potions weren’t gonna cut it for that. I needed the big guns. So I dug around my supplies and found a couple of Super Potions. Much better healing power. Threw those in too. Felt smarter already. Then I thought about status stuff – you know, when your Pikachu gets paralyzed or poisoned? Totally annoying, right? That’s when I added some Antidotes and Paralyze Heals. Maybe two of each. Better safe than staring at a zapped buddy.
Alright, looking good, but something felt missing. The Pokeballs… what if I ran into something really strong? Or something that just kept breaking free? That happened to me last Tuesday! So I rummaged again and pulled out a handful of Great Balls. Maybe five? Added those to the Pokeball section for “tougher customers”.
Okay, survival stuff. This is where I often forget things. I grabbed a couple of Razz Berries. Makes Pokemon easier to catch? Heck yeah, worth the slot. Then I remembered those long treks between towns. Packed one Max Potion – expensive, I know, but for a real emergency when someone’s nearly fainted? Priceless. Also threw in a single Escape Rope. Getting stuck in a cave one time was enough for me, thanks.
Finally, the practical stuff I usually overlook. Added a Repel. Sometimes you just need to hike without getting jumped every five steps. And revives? Oh man, forgetting those hurts. So I squeezed in two Revives. Losing a key teammate because you didn’t pack one is the worst.

Here’s what ended up in my finalized “Go Bag” pocket section:
- Pokeballs: 10 Regular, 5 Great Balls
- Healing: 5 Potions, 2 Super Potions, 1 Max Potion, 2 Revives
- Status: 2 Antidotes, 2 Paralyze Heals
- Other: 2 Razz Berries, 1 Escape Rope, 1 Repel
Took this setup for a spin over the weekend. Did some exploring, battled a few trainers, caught some wild Pokemon. Honestly? It worked. The potion and revive balance felt right – enough for minor scrapes, the supers for tougher fights, and the max saved my starter once. Great Balls made catching mid-level stuff way less frustrating. Having the berries helped snag that one stubborn critter.
The Escape Rope? Didn’t need it this time, but I know I’ll be glad it’s there eventually. The status heals were just insurance, thankfully no Poison this trip. Repel was gold when I just wanted to get to the next town fast.
So yeah, that’s my practical test. It might not look glamorous, but it covers the bases without weighing me down. No more scrambling during a fight! This list? It’s staying put in my main pocket. Maybe swap a berry for another repel sometimes, but core’s solid. Feels good to have it sorted.