Alright, let’s talk about this “Mii v Mii” thing. You’d think, wouldn’t you, that a Mii is a Mii? Like, you make one, it looks a certain way, and that’s that. Easy peasy. But man, oh man, if you’ve ever tried to get your Miis looking exactly the same across different systems, or even just tried to recreate an old favorite, you know it’s a whole other story. It’s like they’re almost the same, but not quite, and that ‘not quite’ can drive you nuts.

I remember this one time, vividly. We were getting ready for a big family game night. The plan was to use our Miis in this new game, you know, for that personal touch. I had these Miis we’d made years ago on the old console, the Wii, I think it was. Everyone loved them. So, I figured, simple, I’ll just remake them on the newer console, the Switch. How hard could it be?
So, I sat down, all confident. Fired up the Mii creator on the Switch. Then I booted up the old Wii, dug out the sensor bar, the whole nine yards, just to have a reference. I put them side-by-side, or rather, I had the old Mii on one screen and the new creator on the other.
Here’s where the fun began.
I started with my own Mii. Seemed like the easiest one.
- Okay, hair. The old hairstyle was there, cool. But the color… the shade was just a tiny bit off. I fiddled with the color picker for ages. Got it close, but not perfect.
- Then the eyes. Shape was similar, but the spacing options, the tilt… it felt like the sliders worked differently. I’d adjust it on the Switch, look back at the Wii, and something would be off. Either too close, or too wide, or the angle wasn’t quite right.
- Noses! Don’t even get me started on the noses. The selection seemed a bit different. I found one that was almost the same, but then the positioning was a pain. Up a bit, down a bit. It was never quite hitting that sweet spot the old Mii had.
I must have spent a good hour just on that first Mii. My Mii! And it still felt like a slightly off-brand version. My wife came in, took one look, and said, “Is that supposed to be you? Your nose looks… sad.” Great. Just great.

I moved on to my son’s Mii. He had this very specific spiky hairstyle on the old Mii that he loved. Found a similar one on the Switch, but again, the proportions felt different. The spikes weren’t as… spiky? Or they sat differently on the head. And the mouth! He had this cheeky little grin. Trying to replicate that exact curve and placement was maddening. I was there, clicking, dragging, comparing, clicking again. My eyes started to hurt from staring at pixels.
It wasn’t just about features missing or being slightly different. It was the whole feel. The old Miis had a certain charm, maybe it was the lower resolution, I don’t know. The new ones, while sharper, sometimes lost that. Or maybe it was just me, losing my patience.
I remember thinking, “Why isn’t there just an import feature? Or a code I can type in?” There were some QR code things at one point, I think, but that felt like another layer of complexity I wasn’t ready for that night. I was just trying to do a simple recreation, Mii A on system X to Mii B on system Y. It was truly Mii versus Mii, and the Miis were winning, or at least my sanity was losing.
After about three hours, I had managed to create… approximations. Decent, maybe. But not the same. The family game night happened, and it was fun, but every time I saw those Miis, I just felt that little twinge of “almost.” That feeling of all that effort for something that was just… okay.
So yeah, that’s my “Mii v Mii” practice. It’s not some grand technical challenge, I guess. But it’s one of those little things, those user experience details, that can be surprisingly frustrating. You’d think they’d have ironed that out by now, made it seamless. But nope. Still feels like you’re battling the system sometimes, just to get your little digital avatar to look right. And I bet I’m not the only one who’s gone through that little Mii-making marathon, only to end up slightly disappointed.
