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Alright, buckle up, because I’m gonna walk you through my little adventure with trying to get an RPM F1 engine package built. It wasn’t exactly a smooth ride, but hey, that’s half the fun, right?
So, I started off with this grand idea: “I’m gonna build an RPM for an F1 engine simulator!” Sounds cool, right? I figured, how hard could it be? Famous last words, I know.
First things first, I grabbed the source code. I ain’t gonna name names, but let’s just say it involved a bit of digging around the web and a healthy dose of “I hope this isn’t a virus” clicks. Got it downloaded, unzipped, and staring me in the face. Time to get to work.
- I created the basic RPM structure. You know, the /SPECS directory, /SOURCES, the whole shebang.
- Then I wrote the spec file. This is where things started getting interesting. I had to figure out all the dependencies, the build process, where to install everything. Lots of reading documentation and a few choice curse words later, I had something that looked vaguely like a spec file.
The Build…Almost
Okay, so I fired up rpmbuild. “-ba *” – sounded simple enough. The computer started whirring, fans kicked in, and I thought, “This is it! Success!”
Nope. Errors. Lots of ’em. Missing dependencies, incorrect file paths, you name it. Turns out my vaguely-spec-file wasn’t so vaguely after all.

Dependency Hell: Oh boy, was I in dependency hell. It turns out the engine simulator needed a bunch of libraries I didn’t even know existed. I spent a solid afternoon chasing down dependencies, installing them one by one, and tweaking the spec file accordingly.
File Path Fiascos: I also messed up the file paths. RPM expects everything to be in the right place, and my source code wasn’t playing ball. I had to rearrange files, adjust installation directories, and basically tell the simulator, “No, you’re going here now.”
Round Two…and Three…and Four…
After fixing the dependencies and file paths, I tried again. Still no luck. This time, it was a build error. The compiler was complaining about something or other. More digging, more Googling, more swearing.
Turns out, there was a bug in the source code that I had to patch. Found a patch online, applied it, and…still didn’t work. Had to tweak the patch myself to get it to apply correctly. It was like brain surgery with a rusty spoon.
Eventually, after several attempts, a LOT of coffee, and a few near-rage-quits, the build finally completed. I had an RPM!

Testing, Testing…
I installed the RPM, crossed my fingers, and ran the simulator. It… kind of worked. It crashed after a few seconds, but hey, progress!
Turns out, I hadn’t configured everything correctly. I had to mess around with configuration files, set up environment variables, and basically coax the simulator into behaving itself.
Finally, after all that, I had a working RPM package for an F1 engine simulator. It wasn’t pretty, it wasn’t perfect, but it was mine.
So, what did I learn? RPMs are powerful, but they can be a real pain in the butt. Dependency management is crucial. And always, always test your packages thoroughly.
Would I do it again? Probably. Even though it was frustrating at times, I learned a ton. And hey, now I have an F1 engine simulator that I can install with a single command. Totally worth it.
