Alright, let’s talk about that Lakers championship ring from 2010. Man, that was a project! I didn’t actually, you know, win the ring, haha. I’m talking about recreating it – a 3D model, and maybe even a physical replica if I get ambitious enough.

It all started with me being nostalgic, reminiscing about those Kobe days. The Lakers winning the championship against the Celtics was epic. I started digging around online, trying to find good pictures of the ring. Not just any pictures, mind you. I needed detailed shots from multiple angles. That’s where the real work began.
First, I jumped into my 3D modeling software. I’m using Blender, because, hey, it’s free and powerful. I started with the basic shape of the ring – a cylinder, essentially. Then came the tricky part: the details. I had to carefully sculpt the top part, getting the Lakers logo and the “World Champions” text just right. This involved a lot of back-and-forth, comparing my model to the pictures, tweaking vertices, and just generally fussing over it until it looked close enough.
Next up was adding the stones. Those aren’t just randomly placed. I spent a solid afternoon counting them (or at least estimating) and figuring out their arrangement. I then used Blender’s particle system to scatter the stones across the ring surface. It was a bit of a headache getting the density and size variations right, but eventually, I got a look I was happy with.
The sides of the ring were also important. One side usually has the player’s name and number, the other has the Lakers logo and the year. I had to find good references for these too. I used Blender’s text tool to create the name and number, then carefully warped and positioned them to match the curvature of the ring. Same deal with the logos. Lot’s of image importing, tracing, and extruding.
After the modeling, the texturing and rendering phase started. I tried different materials and lighting setups to get that shiny, gold look. This involved a bunch of test renders, adjusting the roughness, metalness, and color values until it looked believable. Then I used some image editing software to add some extra sparkle and details.

It took me a while, lots of coffee, and probably too many late nights, but I finally had a 3D model of the 2010 Lakers championship ring that I was reasonably proud of. It’s not perfect, but it’s a decent recreation.
What’s next?
- I’m thinking about 3D printing it. I would need to find a service that can handle the intricate details and the different materials.
- Maybe even try casting it in metal, but that’s a whole other level of commitment.
- I will probably also refine the model to make it even more accurate.
For now, I’m happy with the digital version. It’s a fun project that lets me relive some great Lakers memories. Maybe someone will even buy the model haha!