Exploring deadpool and wolverine the void? Get the inside scoop on its role in the new film.

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Okay, so yesterday I finally got around to messing with that “Deadpool and Wolverine: The Void” concept I saw floating around online. Sounded kinda wild, right? Here’s how it all went down.

Exploring deadpool and wolverine the void? Get the inside scoop on its role in the new film.

First thing’s first, I had to figure out what the heck “The Void” actually is. Spent a solid hour just bouncing around wikis and Reddit threads. Turns out, it’s this kind of pocket dimension/limbo zone thing where characters who’ve been, uh, “removed” from existence end up. Super comic-booky, I know.

Then, I started brainstorming. How could I bring this Void idea to life? I initially thought about doing a straight-up illustration, but that felt kinda boring. Nah, I wanted something more…interactive. So, I decided to try and mock up a simple website or interactive experience. Something where you could almost “glitch” into the Void.

Next up was coding. I dusted off my very rusty HTML, CSS, and JavaScript skills. I’m talking rusty. I started with a basic HTML structure. Just a main container, a header with “Deadpool” and “Wolverine” titles, and then a central area to represent, you know, the Void.

The CSS was where I tried to get a little creative. I went for a glitchy, distorted look. Think scanlines, chromatic aberration (that red/blue color separation), and maybe some subtle animations. I messed around with `text-shadow`, `filter: blur()`, and some keyframe animations for a constantly shifting background.

JavaScript was the real challenge. I wanted some kind of interaction that would trigger the “Void” effect. I decided on a simple hover effect. When you hover your mouse over the central area, the distortion intensifies, maybe some text gets scrambled, and sound effects (which I snagged from a free sound library) kick in.

Exploring deadpool and wolverine the void? Get the inside scoop on its role in the new film.
  • Hover Effect: Added an event listener to the main container. On `mouseover`, it adds a class called “void-activated”.
  • CSS Transitions: The “void-activated” class toggles CSS properties like `opacity`, `transform`, and `filter` to create the glitchy effect.
  • Sound: A JavaScript function plays a random “static” or “glitch” sound effect whenever the class is activated.

Let me tell you, debugging that JavaScript code was a pain. Kept getting some weird “undefined” errors with the sound playback. Turns out I messed up the path to the audio files. Classic rookie mistake.

After a few hours of tweaking and wrestling with the code, I had something that was…passable. It wasn’t perfect, by any means. The animations were a little janky, and the sound effects were probably too loud. But hey, it was a proof of concept. You could hover over the area, it glitched out, made some noise, and gave you a vague sense of “oh, maybe this is what the Void is like.”

Would I call it a masterpiece? Nah. Was it a fun little project to mess around with? Absolutely. It reminded me that even with my rusty coding skills, I can still cobble together something cool. Plus, now I have a slightly better understanding of how to create those glitch effects. Might use that in a future project. Who knows?

Anyway, that’s my “Deadpool and Wolverine: The Void” adventure. Maybe I’ll share the code on GitHub sometime if anyone’s interested. Later!

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