Okay, so yesterday I finally got around to messing with that “Deadpool and Wolverine: The Void” concept I saw floating around online. Sounded kinda wild, right? Here’s how it all went down.

First thing’s first, I had to figure out what the heck “The Void” actually is. Spent a solid hour just bouncing around wikis and Reddit threads. Turns out, it’s this kind of pocket dimension/limbo zone thing where characters who’ve been, uh, “removed” from existence end up. Super comic-booky, I know.
Then, I started brainstorming. How could I bring this Void idea to life? I initially thought about doing a straight-up illustration, but that felt kinda boring. Nah, I wanted something more…interactive. So, I decided to try and mock up a simple website or interactive experience. Something where you could almost “glitch” into the Void.
Next up was coding. I dusted off my very rusty HTML, CSS, and JavaScript skills. I’m talking rusty. I started with a basic HTML structure. Just a main container, a header with “Deadpool” and “Wolverine” titles, and then a central area to represent, you know, the Void.
The CSS was where I tried to get a little creative. I went for a glitchy, distorted look. Think scanlines, chromatic aberration (that red/blue color separation), and maybe some subtle animations. I messed around with `text-shadow`, `filter: blur()`, and some keyframe animations for a constantly shifting background.
JavaScript was the real challenge. I wanted some kind of interaction that would trigger the “Void” effect. I decided on a simple hover effect. When you hover your mouse over the central area, the distortion intensifies, maybe some text gets scrambled, and sound effects (which I snagged from a free sound library) kick in.

- Hover Effect: Added an event listener to the main container. On `mouseover`, it adds a class called “void-activated”.
- CSS Transitions: The “void-activated” class toggles CSS properties like `opacity`, `transform`, and `filter` to create the glitchy effect.
- Sound: A JavaScript function plays a random “static” or “glitch” sound effect whenever the class is activated.
Let me tell you, debugging that JavaScript code was a pain. Kept getting some weird “undefined” errors with the sound playback. Turns out I messed up the path to the audio files. Classic rookie mistake.
After a few hours of tweaking and wrestling with the code, I had something that was…passable. It wasn’t perfect, by any means. The animations were a little janky, and the sound effects were probably too loud. But hey, it was a proof of concept. You could hover over the area, it glitched out, made some noise, and gave you a vague sense of “oh, maybe this is what the Void is like.”
Would I call it a masterpiece? Nah. Was it a fun little project to mess around with? Absolutely. It reminded me that even with my rusty coding skills, I can still cobble together something cool. Plus, now I have a slightly better understanding of how to create those glitch effects. Might use that in a future project. Who knows?
Anyway, that’s my “Deadpool and Wolverine: The Void” adventure. Maybe I’ll share the code on GitHub sometime if anyone’s interested. Later!