So, I was messing around with a personal project a while back, trying to build out some lore, you know, just for fun. And I slammed right into a wall when it came to naming the places. Worlds, regions, whatever. I needed names that sounded cool, that fit the vibe I was going for. Man, it was tougher than I thought it would be. I figured, “best world names,” how hard can that be? Turns out, pretty hard if you want something that doesn’t sound like it came from a random generator’s reject pile.

My First Go-Around – Not So Great
I started off just mashing words together. You know the type: ‘Shadowlands’, ‘Fire Mountain’, ‘Mystic Forest’. Super generic. My brain just wasn’t firing on all cylinders. Then I wasted a good few hours on those online name generator sites. Clicked a button, got a list. Most of it was either unpronounceable nonsense or just… bland. I’d get stuff like ‘Zargleblorp’ or ‘New Hope VII’. Yeah, not exactly inspiring stuff.
I knew I had to get a bit more systematic, or at least try a different angle. Just staring at a blank screen wasn’t cutting it. I needed a process, some way to actually dig into what makes a name feel right.
Figuring Out a System
So, I took a step back. What was I actually trying to achieve with these names? I started by thinking about the actual feel of each world or area.
Nailing Down the Vibe
This was a big one for me. I asked myself:
- Is this place ancient and forgotten?
- Is it vibrant and full of life?
- Is it harsh and dangerous?
- Is it magical or technological?
Once I had a clearer idea of the essence of the place, it got a little easier. I started jotting down keywords associated with those vibes. For an ancient place, words like ‘Elder’, ‘Stone’, ‘Ruin’, ‘Whisper’. For a vibrant place, maybe ‘Sun’, ‘Bloom’, ‘Spring’, ‘Aura’.

Then I started playing with combining these, but not just sticking them together. I tried altering them slightly, looking at roots from different languages (very basic stuff, mind you, just for sounds), or adding prefixes and suffixes that felt right. It was a lot of trial and error. I’d say names out loud. If it sounded clunky or silly, I’d ditch it.
Some Tricks I Picked Up
I found a few approaches that started to give me better results. Not a magic formula, but they helped me get unstuck.
- Descriptive but Twisted: Instead of ‘Dragon’s Peak’, maybe something like ‘Wyrmcrest’ or ‘Drakenspire’. Takes the core idea but makes it sound a bit more unique.
- Evocative Sounds: Sometimes, just a sound or a feeling was enough. I’d play with syllables that felt ‘ancient’ or ‘mysterious’ or ‘sharp’. ‘Aethel’, ‘Valen’, ‘Karth’, ‘Myr’.
- Keep it Simple (Sometimes): Not every name needs to be a mouthful. Short, punchy names can be really effective. ‘Rift’, ‘Sol’, ‘Bastion’, ‘Core’.
- Hint at History or Nature: If a world had a great cataclysm, names with ‘Ashen’, ‘Shard’, ‘Broken’ might fit. If it was known for unique flora, maybe ‘Veridia’, ‘Bloomweave’, ‘Rootwood’.
I ended up with a list that I felt pretty good about for my little project. Stuff like:
- Seraph’s Fall
- Umbral Depths
- Veridian Spire
- Stonehelm
- The Whispering Wastes
- Aethelgard
- Skyreach Citadel
They weren’t all perfect, but they felt much better than my initial attempts. They had a bit of flavor, a bit of story baked into them, at least for me.
What I Learned
At the end of the day, finding the “best world names” was less about discovering some secret list and more about going through a creative process. It was about connecting the name to the feeling of the place. Lots of scribbling, lots of saying things out loud, and lots of deleting. It’s a bit messy, but when you finally land on a name that just clicks, it’s a pretty good feeling. For me, it was about persistence and trying different angles until something resonated.
