Alright, so today I wanted to share a bit about this “Country Roads TFT” session I had. It’s not some super meta, climb-the-ladder-in-an-hour kind of thing, more like a personal challenge, a journey if you will.

My Initial Plan and Early Scrambles
So, I fired up a game with the intention of really trying to make this “Country Roads” idea work. What is it, you ask? Well, for me, it’s about building a comp that feels a bit more… grounded. Less flashy spells, more about units that feel like they’re on a long trek, slowly getting stronger. Think less about instant gratification and more about the scenic route to victory, or at least a decent placement.
First carousel, always a bit of a dance, right? I was looking for a specific component, maybe a bow or a tear. I remembered reading somewhere, or maybe a friend told me, that if you’re outside the ring and don’t spot what you want as the champs appear, you should move counter-clockwise. Supposedly gives you a better shot. So, I gave it a whirl. Didn’t get my absolute first choice, but I did snag a decent defensive item. Okay, “Country Roads” is often about making do, so I wasn’t too fussed.
The early rounds were a bit rough, not gonna lie. I was trying to pick up some specific units I thought would fit the theme – maybe some Bruisers, some units that scale well over time. I wasn’t hitting them consistently. Lost a few early fights, my health took a bit of a dip. That’s the thing with these kinds of builds; you’re not always strong out of the gate like some of those hyper-aggressive comps. You know, the ones where a Syndra just appears and wipes boards even as a two-cost. My “Country Roads” felt more like a slow amble uphill at this point.
Finding My Footing and Mid-Game Battles
Around the mid-game, things started to click a little. I managed to two-star a couple of my core “journeying” champions. I wasn’t winning every fight, but I wasn’t getting completely steamrolled either. I focused on building a solid frontline, the kind that could take a beating while my damage dealers, who weren’t exactly bursty, did their slow, steady work. It was a grind, definitely. Every round felt like I was just trying to hold on, to make it to the next stage where I could hopefully hit some more upgrades or find that one item to tie it all together.
There were a few moments where I almost pivoted. Saw some strong meta units being offered, thought about just ditching the whole “Country Roads” idea and going for something more conventional. But I stuck with it. I had this image in my head of what I wanted it to look like, and I was determined to see it through.

Key decisions I made:
- Prioritizing tank items over pure damage early on.
- Slow-rolling for my key 3-cost units instead of rushing levels.
- Positioning carefully to protect my less-mobile damage dealers.
The “Almost There” and Final Thoughts
Late game was intense. My board was finally starting to look like what I envisioned. It wasn’t unbeatable, by any means. Some of the top players in the lobby had those really refined, powerful builds. But my “Country Roads” comp had resilience. It could take a punch and keep on ticking. I even managed to win a few surprising rounds against players I thought would wipe me out.
I didn’t get first place. Let’s be real, this wasn’t a secret S-tier comp I’d stumbled upon. But I did manage to snag a top 4. And honestly, it felt pretty good. It was satisfying in a different way than just forcing the strongest meta comp. It felt like my build, something I’d patiently pieced together through all the ups and downs. It kind of makes you think about how players in places like South Korea get so good; they must just pour hours into the game, trying all sorts of things, honing that dedication and skill. They really love the game, and that passion probably drives them to explore every nook and cranny of the meta, or even make their own.
So yeah, that was my “Country Roads TFT” experience. It was a bit of a struggle, a bit of a grind, but ultimately rewarding. It’s a good reminder that sometimes the journey itself is the fun part, not just the destination. I’ll definitely be trying it again, maybe with a few tweaks here and there. It’s nice to play something that feels a bit more personal, you know?